Animation Market: Global Market Analysis and Future Assessment by Type, Offering and Industry Vertical — 2019-2029

Categories: Electronics, IT & Telecommunication | Report Code : IT21317 | No. of Pages : 128

Overview:

The global animation market is valued for more than US$ XXX.X Mn in 2019 and expected to reach a value of US$ XXX.X Mn by 2029 with a significant CAGR of around XX.X% over the forecast period of 2019-2029. The simulation generated by series of images or pictures is referred as animation. It is a method of photographing models, drawings, or puppets to generate imaginary movement in a continuous manner.

There are various categories of animation such as traditional animation, 2D animation or vector-based animation, 3D animation, motion graphics, and stop animation. However, traditional is the old type of animation and 3D animation is a most advanced type of animation.

Market Dynamics:

The growing penetration of VFX in movies, games, TV serials, and series is a key factor driving growth of the global animation market. The demand for high quality graphics, VFX, and animated movies in growing year on year. The viewers count is growing for movies that are produced using VFX which is a key factor resulting in growing demand for animation in film industry across the globe.

In addition, rising internet penetration and growing smartphone users especially in emerging economies is another key factor supporting target market growth. Many individuals are preferring to watch movies and play games on smartphones. Rising number of video games that includes VFX and animation is among the other factor propelling growth of the target market.

However, lack of skilled professionals and stringent market competition are the key factors affecting growth of the global animation market to a certain extent. Nevertheless, rising technological advancements is expected to generate lucrative growth opportunities for key players during the forecast period.

Key Trends:

Growing focus on strategic partnerships and investments are the key trends witnessed in the global market. For example, February 2021, Laika, LLC has partnered with Bowie State University. Through this partnership the company is going to develop stop animation studio at historically Black college and University (HBCU). This will be first stop animation studio in the U.S. This kind of strategic initiatives expected to further drive the target market growth.

Regional Analysis:

For detailed understanding of market dynamics, the global animation market is analyzed across key regions viz. North America, Europe, Asia Pacific, Latin America, and Middle East & Africa. The North America market is accounted for the major revenue share in 2019, owing to high adoption of animation in the Hollywood industry. In addition, availability of funds and investment to integrate advanced technology in film production such as VFX and animation is another key factor driving growth of the target market in the region. Also, availability of required infrastructure and skilled labor force are among the other factors supporting growth of the regional animation market.

However, the target market in Europe is accounted for second highest value share in the year 2019, followed by Asia Pacific. The Asia Pacific region is expected to witness highest growth during the forecast period.

Scope of the Report:

Report Feature

Details

Base Year:

2018

Projection Period:

2019-2029

Market Details:

Total revenue and forecast, CAGR, Market value, share, and Y-o-Y growth by segment and region

Segment Covered:

Type, Offering, and Industry Vertical

Region Covered:

North America, Europe, Asia Pacific, Latin America, and Middle East & Africa

Report Coverage:

Market growth driving factors, challenges & pitfalls, opportunities, trends, key players analysis, and region analysis

 

Detailed Segmentation:

Global Animation Market, By Type:

  • Traditional Animation
  • 2D Animation
  • 3D Animation
  • Others (Motion Graphics and Stop Motion)

Global Animation Market, By Offering:

  • Software
  • Services

Global Animation Market, By Industry Vertical:

  • Education
  • Media and Entertainment
  • Aerospace and Defense
  • Automotive
  • Healthcare
  • Other Application

Key Players Covered:

Key players operating in the global animation market includes NVIDIA Corporation, Adobe Systems Inc., Autodesk Inc., Corel Corporation, NewTek Inc., Pixologic Inc., Trimble Navigation Ltd., Toon Boom Animation Inc., The Foundry VisionMongers Ltd., and SideFX.

Key Features of the Study:

Foresight Market Research provides detailed analysis on global market in our report- Global Animation Market by type, offering, industry vertical, and region. The report provides market size (US$ Mn) and compounded annual growth rate (%) for the forecast period: 2019 – 2029, considering 2019 as the actual year. The report also contains in-depth analysis about market drivers, restraints, opportunities, new product launches, product approval, ongoing trends, and regional outlook. The report delivers competitive analysis about leading players in the global animation market based on various parameters such as company overview, product portfolio, regional presence, financial performance, distribution strategies, key developments, marketing strategies, and future plans. The analysis from the report would acquaint the marketers and management authorities of companies to make the appropriate decision with respect to their future product launch, market expansion, and marketing tactics used overall the globe.

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Report Code

IT21317

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